![]() Gives a Shield to friendly units in a certain range, that absorbs 420 + (480 x level) damage for 15s. ![]() Sacrifices 30% HP of friendly units within a large range (doesn't cause fatal damage), increasing their Attack Speed by 500% for 4.8s + (0.2s x level).ĭeals 434 + (516 x level) air spell damage on enemy units within a certain range and decreases their accuracy by 30% for 8s. (Global) Friendly Ranged units gain 200 Critical Hit.įriendly Ranged units gain 100% Critical Damage. ![]() Marksman upgrade to Sharpshooters, removing the damage penalty from Double Strike and causing it to gain 20% Unit Attack and HP and 200 Unit Range. Wood Elf upgrades to Sharpshooters, removing the damage penalty from Double Strike and causing it to gain 20% Unit Attack and HP and 200 Unit Range. ![]()
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